The games character traits given to leaders added a bit of fun when commanding the units and helped build a story during the game.
- Two units of Gurkhas led by Brave Lt. George Channer and a Cad named Sgt. Kulbir Thapa
- Three units of 51st Rifles led by Captain Charles Grant, enjoying his new commission given to him by his Uncle, Lt. Donald Stewart loved by his men and Lt. Frederick Roberts, who was just plain ugly.
- Brits also had one unit from the 17th Lancers, lead by an idiot Lt. Michael Allman
- Jafar had two groups of cavalry under his command along with three units of infantry armed with modern rifles.
- Kahn had four commands of infantry, reserving the modern guns for his own unit, his three other commanders were armed with old muskets and swords (meaning they could only fire at 6 inches or less).
Somewhere in the mountains of Afghanistan a small detachment of Gurkhas were tasked with escorting the local Colonel's daughter through the Sidwar Valley.
Lead by brave Lt. George Channer, two units of Gurkhas deployed onto the table after sighting a horde of Pathans approaching their position. Desperately waiting for reinforcements to appear on the horizon.
|Gurkha's seek cover as Pathan's approach|
|Dagar Azaal "The Gun Enthuiast" charges into the Gurkhas|
|"Relieve the Gurkhas lads!"|
|"On second thought....I forgot something!"|